D&D The Wild Beyond the Witchlight
SKU: 92962424656

D&D The Wild Beyond the Witchlight

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Description

D&D The Wild Beyond the WitchlightSomething wicked this way comes A wickedly whimsical adventure for the worlds greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But theres more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found

Something wicked this way comes

A wickedly whimsical adventure for the world’s greatest roleplaying game.

Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!

The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.

The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.

  • Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild.
  • The adventure begins on a campaign world of the DM’s choice. The Witchlight Carnival, which serves as the means by which the characters enter the Feywild, can be dropped easily into any campaign setting.
  • Adds two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival).
  • Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits.
  • All encounters in the adventure include a non-combat option, allowing players to think and roleplay their way through the adventure if they wish.
  • Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek.

On the Cover

The Witchlight Carnival has come to town! On the back cover, a displacer beast finds 8-year-old Tyler Jacobson and leads him back to the carnival, where he belongs.

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SKU: 92962424656

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deblake60
Waukegan, US
★★★★★ 5
Great book
Format: Paperback
This is very similar to Panel Two, which I bought because of certain comic book writers that I enjoyed. Panel One is basically the same, which provide examples and even so "how to's" and "why's that" type of information.
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Reviewed in the United States on May 21, 2013
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T.J.
Bozeman, US
★★★★★ 5
GOOD BUY!!!
Format: Paperback
I love this book. If you are interested in how comics are made do yourself a favor. Also pick up the WIll Eisner textbook trilogy.
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Reviewed in the United States on March 1, 2014
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Dr. Daniel L. Young
Alexandria, US
★★★★★ 5
Five Stars
Format: Paperback
I love this book and have absolutely no talent drawing, etc.,
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Reviewed in the United States on August 11, 2014
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Patrick Terra
Louisville, US
★★★★★ 3
Seeing the Creative Process for Graphic Novels
Format: Paperback
This is a fascinating look at the early creative processes writers do when they make scripts for graphic novels. The only down side to this book is it doesn't show any comparison between the scripts and the final product. I suppose that's part of the fun of this book is that you have to imagine the graphics just like the original artists did.
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Reviewed in the United States on July 20, 2024
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Benjamin Bieker
Pawtucket, US
★★★★★ 4
I liked it
Format: Paperback
Pretty good if you want to see varied styles of writing comic book scripts. SOme are pretty off the wall, but will help you find your own style.
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Reviewed in the United States on January 27, 2014

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